The TDD of Crowd+

What Is TDD?

Test Driven Development (TDD) is software development approach where test cases are developed first to specify and validate the implementation code. Test cases are to test each functionality, making code simple and bug-free.

Test-driven development contains three main activities: coding, testing (through creating unit tests), and designing (through refactoring code).

The rules of TDD is as follows:

  • write a “single” unit test describing an aspect of the program
  • run the test, which should fail because the program lacks that feature
  • write “just enough” code, the simplest possible, to make the test pass
  • “refactor” the code until it conforms to the simplicity criteria
  • repeat, “accumulating” unit tests over time

Uncle Bob describes TDD with three rules:

  • You are not allowed to write any production code unless it is to make a failing unit test pass.
  • You are not allowed to write any more of a unit test than is sufficient to fail; and compilation failures are failures.
  • You are not allowed to write any more production code than is sufficient to pass the one failing unit test.

Benefits of TDD

  • many teams report significant reductions in defect rates, at the cost of a moderate increase in initial development effort
  • the same teams tend to report that these overheads are more than offset by a reduction in effort in projects’ final phases
  • although empirical research has so far failed to confirm this, veteran practitioners report that TDD leads to improved design qualities in the code, and more generally a higher degree of “internal” or technical quality, for instance improving the metrics of cohesion and coupling

A significant advantage of TDD is that it enables you to take small steps when writing software. This is a practice that I have promoted for years because it is far more productive than attempting to code in large steps. For example, assume you add some new functional code, compile, and test it. Chances are pretty good that your tests will be broken by defects that exist in the new code. It is much easier to find, and then fix, those defects if you’ve written two new lines of code than two thousand. The implication is that the faster your compiler and regression test suite, the more attractive it is to proceed in smaller and smaller steps. I generally prefer to add a few new lines of functional code, typically less than ten, before I recompile and rerun my tests.

Bob Martin

says it well “The act of writing a unit test is more an act of design than of verification. It is also more an act of documentation than of verification. The act of writing a unit test closes a remarkable number of feedback loops, the least of which is the one pertaining to verification of function”.

The first reaction that many people have to agile techniques is that they’re ok for small projects, perhaps involving a handful of people for several months, but that they wouldn’t work for “real” projects that are much larger. That’s simply not true.

Beck (2003)

reports working on a Smalltalk system taking a completely test-driven approach which took 4 years and 40 person years of effort, resulting in 250,000 lines of functional code and 250,000 lines of test code. There are 4000 tests running in under 20 minutes, with the full suite being run several times a day. Although there are larger systems out there, I’ve personally worked on systems where several hundred person years of effort were involved, it is clear that TDD works for good-sized systems.

TDD Principles

By combining programming, unit test writing and refactoring, TDD is a structuring practice that allows to obtain a clean code, easy to modify and answering the expressed needs which remains the first priority when developing an application. The TDD has 3 phases:

1. Red. First write a unit test in failure. The impossibility of compiling is a failure.

2. Green. Write as soon as possible the production code sufficient to pass this unit test even if it means allowing the “worst” solutions. Of course if a clean and simple solution appears immediately, it must be realized but otherwise it is not serious the code will be improved incrementally during the refactoring phases. The aim here is to obtain as soon as possible the green bar of success of the unit tests.

3. REFACTOR. This phase is often neglected but is essential because it eliminates possible code duplications but also makes it possible to make changes in architecture, factorization, presentation… This refactoring concerns both the production code and the test code and must not modify the external behavior of the program, which is materialized by a test execution bar that remains green.

How TDD has helped us

TDD has helped us prepare everything that is needed to be implemented in our project, before the implementation itself. Even though TDD is challenging, it helped us create code with better quality.

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Amrisandha Prasetyo

Amrisandha Prasetyo

Computer science student at Universitas Indonesia | Aspiring product designer 🎨💻